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21 March 2010

New Witcher Screenshots & Patch v1.1

SCREENSHOTS FEATURE posted on 26 OCT 2007 by Jim Zabek

We've recived some new screenshots for Witcher - available today in Europe and next week in the US. A patch has also been releaed for it.

We've recived some new screenshots for Witcher - available today in Europe and next week in the US.

The v1.1 patch has also been released for it. Release notes from the patch are as follows:


Patch 1.1 Major Fixes
======================================================
Gameplay & text bugs fixed:

    - Fixed character development issues with some abilities and skills.
  • Fixes for some storyline related progression breaks.
  • Fixes for druids' day-night cycle in Act 5.
  • Fixes for sex scene with nurses in Act 5.
  • Signet fixes (some signets were received twice).
  • Fixed story incoherency regarding Erkyn in Act 3.
  • Experience gain indication localization fixes.
  • Mutagen potion - new fixes for showing up a message.
  • Fixed items used in eating animations.
  • Geralt's allies fixed to always react properly to all mosnters.
  • Bounty Hunter is Agent Smith no more (he doesn't replicate). Mr. Geralt, we missed you...
  • Echinopses and Archespores now use their own spikes instead of arrows.
  • Fixes for alchemical ingredients extracted from some monsters.
  • Raven Crypt - few fixes for geometry and placeables.
  • Fixed few places where player was supposed to meditate, but couldn't.
  • Fixed story incoherence in Berengar quest.
  • Soldier practicing on training dummy won't penetrate... it.
  • Berengar won't disappear on sight when sparing him.
  • A whole lot of localization fixes (some of them won't work with old savegames!).


Code bugs fixed:


  • Fixed all diagnosed stability issues and crashes.
  • Fixed few gameplay issues with WSAD and mousedrive controls.
  • Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking).
  • Cat potion estimated time display - fixed.
  • Dropping items from the inventory fixes for better spread.
  • Weapon visual FXes fixed during dialogues.
  • Confirmation box shown when player uses Quick Load.
  • Tooltip fixes for lower resolutions (for example 800x600).
  • All read books now have the appropriate note in description.
  • Sitting animation fixes for few characters that sat beside the chair.
  • Alt-Tab fixes for dialogue lines and gameplay options.
  • Savegame option blocked around Aard throwing time.
  • Audio: rat squealing sound fixes for minimized mode.
  • Movies and cutscenes fixes for Alt-Tabbing.
  • AI: fixed NPCs chasing enemies that were no more.
  • AI: few poker fixes.
  • Fixed problems with items appearing back in storages.
  • Fixed blizzard problems with cutscenes and dialogues.
  • Fixed toxicity effect for Alt-Tabbing.
  • Finishers fixes - animation sometimes did not play.
  • When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one...
  • Fixed saving in tight places (player got teleported after load... sometimes).


Art & sound bugs fixed:


  • Vizim's Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes.
  • Kaer Morhen: Wild animals fixes.
  • Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes.
  • Vizim's Temple Quarter/Burning Vizim:The banner on the tower is no longer black.
  • Old Manor: Koschey boss movement fixes.
  • Mutants fixes for decapitation. That means no decapitation now.
  • Werewolf physics fixes.
  • Chainmail stand placeable now has collision surface (player/npc can't pass through it).
  • Celina brightness fixes for interiors.
  • Order knights lighting fixes.
  • Bread item fixes for eating animation.
  • More detailed model of Horse+Wagon for opening cutscenes.
  • Journal entry for crypts fixed now.
  • A child in epilogue cutscene doesn't look like badly sewn young Frankenstein.
  • Old lady and dwarves - idle animation fixes.

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