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21 March 2010

Strategic Command WWII Pacific Theater Patched To v1.02

PATCHES & DOWNLOADS posted on 22 APR 2009 by Jim Zabek

Strategic Command World War II - Pacific Theater has been patched to version 1.02.

Strategic Command World War II - Pacific Theater has been patched to version 1.02.

Links to the patch can be found at http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=225&Itemid=348

The release notes are as follows:

VERSION HISTORY

v1.02
GAME ENGINE CHANGES
- fixed an HQ supply calculation error (U8led)
- fixed a unit mode TCP/IP replay error (StarPit)
- fixed an AI research development bug (Scottsmm)

EDITOR RELATED CHANGES
- fixed a Victory condition date error in the 1944-45 Philippines campaign (Kuniworth)
- fixed a Victory condition error in the 1944 Imphal-Kohima campaign (Arckon)
- updated the User Manual HQ Supply section notes (U8led)
- Tactical bombers for all nations apart from China & Communist China now have naval and carrier attack values of 5. China & Communist China's have attack values of 4
- Amphibious Warfare research capped at level 2 (was 3)
- the cost of amphibious warfare research for the USA has been increased from 75 to 100
- the USA now starts with only 1 chit invested in amphibious warfare research (was 2)
- the Japanese invasion force tasked with the invasion of Malaya has been moved 1 tile NW
- the East African Corps (British India) now arrives on the 20th March 1942 (was 26th February 1942)
- I Australian Corps' arrival on Ceylon amended from the 14th to 28th Feb 1942
- Japanese bombers' naval spotting range increased from 4 to 5
- Japanese AA build limit increased from 3 to 4
- Japanese garrison units will deploy in the Marshall Islands on the 1st May 1942, in the Kuriles on the 1st June 1942, and at Esutoro on the 1st July 1942
- road junction around Canton corrected
- Iwo Jima is now part of the same weather zone as Japan. Small changes made to weather zones 1 (Monsoon) and 7 (East Asia)
- unit scripts corrected for Japanese collaborationist units raised in China
- the fall of Ichang to the Japanese has been added to the list of triggers for Chiang Kai-Shek to deploy his reserves. These reserves now deploy in three different places, and their starting strengths have been amended slightly
- RCAF Coastal Bomber removed from the production queue. It will now only arrive by script if Japanese forces approach North America
- the following are now set to full scorched earth: British India; USA; USSR; Australia; Canada; Communist China; Mongolia; New Zealand and the Solomons
- the following are now set to scorched earth on liberation: Brunei; Burma; the Dutch East Indies, Hong Kong; Indo-China; Malaya; Manchukuo; Nepal; the Philippines; Polynesia; Portuguese Timor; Sarawak; Thailand and Tibet
- added a #FRIENDLY_POSITION check to LOOP events
- supply script added to correct the income the USA receives when flights over the Hump cease on China's surrender
- free Communist Chinese unit script added
- Chinese strategic bombers now have the same combat statistics as general allied ones
- the Main Body of the Combined Fleet has been removed from play and will now deploy by script on the 25th March 1942 in Japanese territorial waters
- naval base on Hawaii renamed Schofield Barracks
- starting point of the 2nd Marine Division changed from Hilo to Honolulu
- reduced the price for Japan to research advanced submarines from 125 to 100
- US Bomber's cost increased from 300 to 330
- US Bomber's Air Attack and Air Defence lowered from 2 to 1
- convoy from occupied China to Japan removed

v1.01
GAME ENGINE CHANGES

* liberated countries that had free units will now have their parental control transferred to themselves if they are a major, otherwise to their new parent
* fixed a properties research level display error that did not properly show the maximum levels for minor countries
* unit purchases by the AI are no longer sequentially ordered as listed by the campaign script, i.e. selections are now random in nature but still dependant on the assigned values
* fixed a Carrier combat error for when the attacking aircraft were reduced to 0 strength
* implemented random #FINISH_POSITION arrivals for looped units
* added additional AI scripts for when Pearl Harbor captured by the Japanese
* fixed an AI unit purchase error when there were no placement tiles remaining
* fixed a reinforcement error for Carriers
* fixed a surprise combat error for Carriers that had an aircraft strength = 0
* fixed a reorganizational error where aircraft did not optimally move to vacant cities that offered better protective cover
* optimized sub convoy raiding so that subs do not raid immediately next to an enemy port
* fixed a flag display error for SUPPLY events in the activity summary popup
* fixed a sub mode change error for E-Mail games
* default rating for HQs that are not on the build list is now increased from 3 to 5
* fixed a loop increment error for units on either a land or naval loop when loading saved turns
* fixed an AI Carrier purchase error that had the AI receive new Carriers with a 'Carrier' strength of 0
* implemented further optimizations for land and naval unit upgrades when the AI has extra MPP available
* fixed an Industrial technology calculation error that miscalculates occupied 'major' territory MPP
* fixed a Chinese convoy to Japan error once China surrenders
* fixed an estimated combat losses error for defending Carriers in port
* fixed an automatic defensive artillery and anti-aircraft error that would return fire when the unit strength was < 5
* fixed an Amphibious Transport script error for Fortress targets that were set to 'Destroy On Overrun'
* fixed an Amphibious Transport supply loss error for when the 'Weather' option was not selected

EDITOR RELATED CHANGES

* adjusted the loop arrival positions for the Pearl Harbor naval loop
* maximum research limit for AA increased for all nations from 2 to 3
* the following percentages transferred by convoy from occupied countries to Japan have been amended as follows:
* Australia, from 60% to 100%
* China, from 80% to 100%
* India, from 60 to 80%
* Malaya, from 60 to 100%
* Japan now needs to increase the size of her garrisons in Manchukuo by 1st October 1944 to prevent Soviet activation (was 1st January 1944)
* The surrender of China will lead to an increase in Soviet activation of 5-10% (was 20-40%)
* Japan's Industrial Modifier reduced from 50% to 35%
* fixed several 3D Japanese Tactical Bomber sprites
* fixed a custom interface error for Operation Z
* fixed a Victory/Decision event error for Allied Major Victories
* removed the popup wording from the resource script that fires to represent the supply planes flying to China, as it was duplicating the one from the popup script
* removed Stilwell from the US and Chinese build lists, will now only be available via the designated UNIT/DECISION events
* removed Chennault from the US build list, will now only be available via the designated UNIT/DECISION events
* added AI unit Garrisons for Wellington and Papeete
* added additional AI scripts and improvements for US Amphibious planning
* added additional AI scripts and improvements for the USSR as well as US Fleet movements
* US oil well in 197,19 will now only benefit the allied AI, activating on the 1st January 1942
* land tile NW of Hawaii at 141,32 changed to a sea tile
* land tile at Johnston (135,37) changed to a sea tile
* land tile NW of Borneo (40,46) changed to a sea tile
* land tile W of Nagasaki (65,26) changed to a sea tile
* kamikazes will now not appear before 1944
* Japan's Industrial Efficiency now starts at 55% (it was 50%)
* China is now set to Full Scorched Earth
* unit scripts added for


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