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22 March 2010

Demigod Patched to v1.19

PATCHES & DOWNLOADS posted on 22 SEP 2009 by Jim Zabek

Stardock has just released a patch for Demigod.

Stardock has just released a patch for Demigod. The patch brings it to version 1.19. The release notes for the patch are as follows:

Demigod v1.19 (1.19.130 on Impulse)


Added replay support
Replays can be :
Chosen from Front end
Deleted from Front end
Created at end of multiplayer or singleplayer skirmish game
Slider added to adjust game speed during replays
Skills, inventory, HUD, and citadel upgrades visible while in replay
Added version matching for replays, will only display valid replays
Added observer as a replay choice to remove shroud

Balance changes for Artifacts:
[Enhanced Health Potion] 1000->800g
[Enhanced Mana Potion] 1000->600g
[Revitalization Elixir] 1000->900g
[Supreme Health Potion] 1500->1200g
[Supreme Mana Potion] 1500->900g
[Supreme Revitalization Elixir] 1500->1350g
[Wand of Speed] 1250g->1750g
[Warlord's Punisher] 1.5->1s cast time
[Twig of Life] 33%->50% heal, 100->150 minion life
[Gauntlets of Despair] 100->200 mana drain

Additional updates:
Multiplayer Skirmish button removed to focus on Custom and Pantheon (single player Skirmish still present)
Decreased turn speed on minions
Tweaked flight variables for angels to increase hit frequency, also dropped damage to compensate.
Significant pathing improvements for minions and angels especially, but reinforcements in general.
Adjusted long distance repulsion
Minions ignore 50% of the repulsion from buildings and land units.
Blueprint loading enabled only when corresponding mod has been enabled.
Fixed unable to join dialog/tooltip.
Fix for active cooldowns adjusting when a cooldown buff/debuff fades.
Fixes for potential threading crashes.
Fixed the Valor Flag buff/debuff bug.
Fixed the underlying system supporting Ring of Might, Hex Scroll, Horn of Battle. Those items reactivated.
Login screen now sets password field to blank after logging in.
Prepend timestamp on error logging
Fix for active cooldowns adjusting when a cooldown fades.
Mod-triggered desynch handling


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